43 cards found.

Ancient Runes

Enchantment {2}{R} (3)

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Ertai volunteered to open the portal. He figured he owed it one.



Color Identity: R,Red
Printings:
Tempest (Uncommon)

Foreign Names:

Formats:

Blazing Effigy

Creature Elemental   {1}{R} (2)

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.



Color Identity: R,Red
Printings:
Legends (Common)

Foreign Names:

Formats:

Combat Medic

Creature Human Cleric Soldier   {2}{W} (3)

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
"Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion."
—Lydia Wynforth, Mayor of Trokair



Color Identity: W,White
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

Foreign Names:

Formats:

Darkling Stalker

Creature Shade Spirit   1 / 1   {3}{B} (4)

{B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
"In this dark place, yes, I am afraid of my own shadow."
—Mirri of the Weatherlight



Color Identity: B,Black
Printings:
Tempest (Common)

Foreign Names:

Formats:


Elvish Bard

Creature Elf Shaman   2 / 4   {3}{G}{G} (5)

All creatures able to block Elvish Bard do so.
Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.



Color Identity: G,Green
Printings:
Ninth Edition (Uncommon)

Foreign Names:

Formats:

Elvish Hunter

Creature Elf Archer   1 / 1   {1}{G} (2)

{1}{G}, {t}: Target creature doesn't untap during its controller's next untap step.
The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.



Color Identity: G,Green
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

Foreign Names:

Formats:

Equinox

Enchantment Aura   {W} (1)

Enchant land
Enchanted land has "{t}: Counter target spell if it would destroy a land you control."



Color Identity: W,White
Printings:
Legends (Common)

Foreign Names:

Formats:

Faerie Noble

Creature Faerie Noble   1 / 2   {2}{G} (3)

Flying
Other Faerie creatures you control get +0/+1.
{t}: Other Faerie creatures you control get +1/+0 until end of turn.
"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."
—Joskun, An-Havva Constable

This card is on the reserved list.


Color Identity: G,Green
Printings:
Homelands (Rare)

Foreign Names:

Formats:

Gift of the Woods

Enchantment Aura   {G} (1)

Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.



Color Identity: G,Green
Printings:
Alliances (Common)
Alliances (Common)

Foreign Names:

Formats:

Glyph of Delusion

Instant {U} (1)

Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."



Color Identity: U,Blue
Printings:
Legends (Common)

Foreign Names:

Formats:

Glyph of Destruction

Instant {R} (1)

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.



Color Identity: R,Red
Printings:
Legends (Common)

Foreign Names:

Formats:

Glyph of Doom

Instant {B} (1)

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
"He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . ." —William Faulkner



Color Identity: B,Black
Printings:
Legends (Common)

Foreign Names:

Formats:

Glyph of Life

Instant {W} (1)

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Any wall can be battered down, but at what cost?



Color Identity: W,White
Printings:
Legends (Common)

Foreign Names:

Formats:

Glyph of Reincarnation

Instant {G} (1)

Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.



Color Identity: G,Green
Printings:
Legends (Common)

Foreign Names:

Formats:


Jackal Pup

Creature Jackal   2 / 1   {R} (1)

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

Illus. Kev Walker


Color Identity: R,Red

Magnetic Mountain

Enchantment {1}{R}{R} (3)

Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.



Color Identity: R,Red
Printings:
Summer Magic / Edgar (Rare)

Foreign Names:

Formats:

Meditate

Instant {2}{U} (3)

Draw four cards. You skip your next turn.
"Part of me believes that Barrin taught me meditation simply to shut me up."
—Ertai, wizard adept

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Tempest (Rare)

Foreign Names:

Formats:

Mijae Djinn

Creature Djinn   6 / 3   {R}{R}{R} (3)

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.



Color Identity: R,Red
Printings:
Summer Magic / Edgar (Rare)

Foreign Names:

Formats:

No results found.
Bummer

43 cards found.